Welcome to my portfolio!

Hi! You are currently on my portfolio.
I am C# and C++ game programmer with interest in AI and game engines.
I hold a Master’s Degree in Game Programming as well as a
Bachelor’s Degree in Computer Science.
I have a couple of years of experience in the game industry.

Yes, I do like a lot playing games! But it isn’t the only thing I do in my spare time.
I also program, as you will have the chance to see if you take your time to check this website.

I like challenges and I take my responsibilities very seriously.

I hope you will enjoy your time here and feel free to contact me! 🙂

You can download my CV here or directly read it here.

 

C++
C#
Unity3D
JS/Typescript
Java

 


Currently Active Project

 

Compose Engine

ComposeEngine is a basic 2D game engine that uses composition over inheritance for entity definition. This is a project I ...
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Professional Projects

 

Cookie Cats Pop

The neighborhood cats are hungry for cookies, and only YOU can help them! Join Belle, Ziggy, Smokey, Rita, Berry and ...
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Bee Brilliant

Explore the world of Beeland and meet the singing Babees, the crazy Busy Bees and the cheeky spiders in this ...
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Tales From The Void

Tales from the Void is an atmospheric real time tactics game inspired by early 20th century sci-fi adventure stories. Prepare ...
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Side Projects

 

NASA Space Apps Challenge 2017

The full page of the project can be found on the ...
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Wireframe rendering implementation

- The wireframe rendering was implemented and a 3-dimensional triangle was used to showcase it. - Technical Details: C++ SDL ...
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AI Algorithms Implementations

Three controllers for the game Ms. Pacman Ghosts. Neural Network with backpropagation: what was implemented is pretty straight forward Genetic Evolutionary ...
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Compose Engine

ComposeEngine is a basic 2D game engine that uses composition over inheritance for entity definition. This is a project I ...
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Procedural generation of indoor environments for existing building meshes

This project explores the idea of procedurally generating the insides of these hollow city buildings, so the designers do not ...
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Master Thesis – A Neuroevolution Tool for Behaviour Creation in Commercial Game Productions

Info: Master thesis realized with the partnership of a Danish firm involved in making high level AI plugins for Unity3D ...
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rtNEAT porting to DOOM3

Through neural networks we studied the possibility of creating AI for NPCs that would adapt to the player and evolve, ...
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GOOON

In Gooon a space marine, during a reconnaissance mission, encounters a malfunctioning on his spacecraft that forces him to land ...
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